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	<title>Oddlabs Game Development Blog</title>
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	<link>http://oddlabs.com/blog</link>
	<description>- a peek inside the labs</description>
	<pubDate>Mon, 06 Oct 2008 13:15:51 +0000</pubDate>
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		<title>The terrain and texture generation code from Tribal Trouble is now released as open source</title>
		<link>http://oddlabs.com/blog/?p=94</link>
		<comments>http://oddlabs.com/blog/?p=94#comments</comments>
		<pubDate>Mon, 05 Mar 2007 13:02:29 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=94</guid>
		<description><![CDATA[After many requests, we have now decided to release the procedural terrain and texture generation code from Tribal Trouble under the GPL license as a stand-alone package named Procedurality.

Textured eroded terrain generated by the Procedurality engine


The Java source code can be downloaded here: Download the Procedurality source code
Please note that documentation is pretty much non-existing [...]]]></description>
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		<item>
		<title>Oddlabs gives a workshop on mobile game development</title>
		<link>http://oddlabs.com/blog/?p=90</link>
		<comments>http://oddlabs.com/blog/?p=90#comments</comments>
		<pubDate>Tue, 20 Feb 2007 12:13:32 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=90</guid>
		<description><![CDATA[In cooperation with Odense Technical College, Mikkel gave a workshop to some of their freshmen students. Students are often introduced to software development in a theoretical and boring way. A lot of people quickly lose interest when they are overwhelmed with the strange concepts of a programming language. We set out to make it fun. [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=90</wfw:commentRss>
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		<item>
		<title>Visit from the minister of science, technology and innovation</title>
		<link>http://oddlabs.com/blog/?p=84</link>
		<comments>http://oddlabs.com/blog/?p=84#comments</comments>
		<pubDate>Tue, 30 Jan 2007 09:14:40 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=84</guid>
		<description><![CDATA[As you might already know, we moved to a new office back in November. The owner of the building is creating a small community of innovative IT startups, and word of his efforts have now reached the Danish Ministry of Science, Technology and Innovation.

Yesterday Helge Sander, the minister himself, dropped by to see the community [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=84</wfw:commentRss>
		</item>
		<item>
		<title>Mythbusting Tribal Trouble</title>
		<link>http://oddlabs.com/blog/?p=83</link>
		<comments>http://oddlabs.com/blog/?p=83#comments</comments>
		<pubDate>Wed, 24 Jan 2007 12:07:59 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Business development]]></category>

		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=83</guid>
		<description><![CDATA[For some reason a lot of people seem to think that we used the Torque engine to create Tribal Trouble, and some even ask us for help. I don&#8217;t know why they think that, because Torque is mentioned nowhere on our site (except here). It probably has something to do with the fact that Tribal [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=83</wfw:commentRss>
		</item>
		<item>
		<title>Attempting to inspire</title>
		<link>http://oddlabs.com/blog/?p=81</link>
		<comments>http://oddlabs.com/blog/?p=81#comments</comments>
		<pubDate>Thu, 18 Jan 2007 09:32:48 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Diary]]></category>

		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=81</guid>
		<description><![CDATA[Yesterday, IT businesses all around Denmark were visited by bus loads of high school students interested in what the business world is like. Oddlabs too had its share of visitors.

A couple of busses stopped by our office and we gave them a short presentation of who we were, what we had done and what it [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=81</wfw:commentRss>
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		<item>
		<title>Happy holidays</title>
		<link>http://oddlabs.com/blog/?p=80</link>
		<comments>http://oddlabs.com/blog/?p=80#comments</comments>
		<pubDate>Fri, 22 Dec 2006 10:44:11 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=80</guid>
		<description><![CDATA[On the behalf of the Oddlabs crew, our friend Steingrim would like to wish you all a merry Christmas and a happy New Year!



]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=80</wfw:commentRss>
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		<item>
		<title>The indie business side of the Mac</title>
		<link>http://oddlabs.com/blog/?p=78</link>
		<comments>http://oddlabs.com/blog/?p=78#comments</comments>
		<pubDate>Thu, 14 Dec 2006 08:39:05 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Business development]]></category>

		<category><![CDATA[Game development]]></category>

		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=78</guid>
		<description><![CDATA[Are you developing a PC game and not planning to do a Mac version? I have some numbers that ought to make you reconsider!

Enter the Fruit Machine
Five years ago I got a student job in the computer service center at my university. My job was to help somewhat computer-illiterate professors at the faculty of humanities [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=78</wfw:commentRss>
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		<item>
		<title>Concept art</title>
		<link>http://oddlabs.com/blog/?p=58</link>
		<comments>http://oddlabs.com/blog/?p=58#comments</comments>
		<pubDate>Tue, 28 Nov 2006 12:20:10 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=58</guid>
		<description><![CDATA[When designing a game like Tribal Trouble, a lot of ideas about the artwork have to be communicated. The best way of doing this is simply drawing what you have in mind, and that has resulted in quite a few sketches. Most of them have been drawn by actual artists, but us developers also had [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=58</wfw:commentRss>
		</item>
		<item>
		<title>Oddlabs on TV</title>
		<link>http://oddlabs.com/blog/?p=77</link>
		<comments>http://oddlabs.com/blog/?p=77#comments</comments>
		<pubDate>Mon, 20 Nov 2006 09:17:05 +0000</pubDate>
		<dc:creator>Sune</dc:creator>
		
		<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=77</guid>
		<description><![CDATA[As I have mentioned earlier, a TV crew followed us when we moved to the new office. Yesterday it aired on the local TV station TV2/Fyn. It was part of a show called &#8220;Fyn i front&#8221; which is a show about interesting companies in the part of Denmark we live in (Fyn). The show is [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=77</wfw:commentRss>
		</item>
		<item>
		<title>Tribal Trouble cheats!</title>
		<link>http://oddlabs.com/blog/?p=56</link>
		<comments>http://oddlabs.com/blog/?p=56#comments</comments>
		<pubDate>Mon, 13 Nov 2006 15:30:26 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://oddlabs.com/blog/?p=56</guid>
		<description><![CDATA[Are the warmongering island-dwellers giving you a hard time? Now you can take back control with a few cheats for the campaign and the single player mode.



Spawn chicken warriors like there&#8217;s no tomorrow!

Skip to the second half of the campaign
This one has been mentioned in the FAQ already, but here it is again: In order [...]]]></description>
		<wfw:commentRss>http://oddlabs.com/blog/?feed=rss2&amp;p=56</wfw:commentRss>
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