November 28, 2006
When designing a game like Tribal Trouble, a lot of ideas about the artwork have to be communicated. The best way of doing this is simply drawing what you have in mind, and that has resulted in quite a few sketches. Most of them have been drawn by actual artists, but us developers also had to use our very limited artistic skills once in a while. In this article I share a few of the many drawings sent between us and freelance artists.
At first we had a local artist doing some sketches for us, but we ended up using the talented brit Chaz for the job instead. These are some of the sketches the first guy drew.
Chaz sent an amazing amount of sketches to help us choose just the units/buildings/things we wanted. Here you see both some of his early and some of his later work with the units for each tribe:
We also had a lot to chose from when it came to buildings. Here are some of them:
He also did a lot of sketches for other stuff not related to the tribes:
As I mentioned, the developers also had to draw once in a while, to let each other and the artists know how things should be designed. Here are some scans of the maps I drew when I designed the campaigns. They were used as notes to what I had left to do, and as concept art for Chaz to draw the real map.
In order to let Chaz know what the point was with the chicken weapons, Jacob and Mikkel drew this little sketch explaining how to build a chicken weapon. It also explains why we are developers and not artists