Oddlabs Forum

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 Post subject: Programmin Language
PostPosted: Tue Jul 27, 2004 6:06 pm 
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Joined: Tue Jul 27, 2004 6:02 pm
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Im sorry to ask this question but I am 15 and I really want to know what Programming laguage you use to Program a Cool Looking game like yours.

C++
C#
Or any other kind


One more question How miuch Programmers do you got Programming this Game.

Anyways Im just curious because I want to make my way down into the Game Programming Industry I am Learning Actionscript from Macromedia Flash but still have more to learn from that lnagauge then Im mopving on to C++ by taking courses in Colleage and Highschool.

I am alsom learning 3DS MAX from my uncle he knows it very well.

Also is there still any open spots for Beta testing.

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PostPosted: Tue Jul 27, 2004 9:13 pm 
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Hey dude! I'm 16 and I want to be a game programmer also...I can answer one of your questions...the beta hasn't begun (as far as I know) therefore there is space, sign up for the letter and you'll stand a chance...
*goes off to learn c++ :) *


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 Post subject:
PostPosted: Tue Jul 27, 2004 9:36 pm 
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Cool man thats pretty awsome good to know there is some other Son to be Game Programmers out here.

But I aint learnign it yet I think im gonna go through courses first so I can perfect it but I heard it takes 3 years to peerfect C++.

Also I want to learn 3DS Max Badly.
yeah I signed up for the letter earlier today.

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 Post subject:
PostPosted: Wed Jul 28, 2004 12:01 am 
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I decided to Install C++ and Check out some free sources and just lok around to see what C++ is capable of.

And I rembered that my Uncle since he is a teacher he can get Any Computer book for free So I decided to make a listr of Game programming Book With C++ and I hope to tell him tomorrow and ill get them within a week.

So yeah Im posting this here because I was wondering how everyone in this game Project learned C++ ???

So Everyone oddlabs how did you learn C++?

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 Post subject:
PostPosted: Wed Jul 28, 2004 10:02 am 
While it's true that most games on the market are created with C++ these days, Oddlabs is taking a bit of a different approach. They are using Java (perhaps that's where the 'Odd' in their name comes from ;)). So you might want to rephrase your question and ask them how they learned Java!

On a side note, GameDev.net is a community full of amatuer and hobbyist game programmers, many of whom are around your age. You might consider registering there and dropping in to the Beginner forum.


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 Post subject:
PostPosted: Wed Jul 28, 2004 6:12 pm 
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Thanks Alot Guest.

Also you may aswel forget about m question I dont really want to learn Java.

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 Post subject: Java
PostPosted: Thu Nov 04, 2004 10:52 am 
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Location: Minnesota
I would recommend Java as a first learning language. I learned C++ first and wished I'd learned Java first. That said, the langauges are pretty similar. Java has some really nice features to help you learn to REALLY program in general, instead of just one langauge.

Depending on how motivated you are, it may take 6 months or less to learn a language well. And that time gets shorter the more languages you know.

You might also consider learning Python. There is a nice kit called Pygame for writing cross-platform games in python.


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 Post subject:
PostPosted: Fri Nov 05, 2004 8:01 am 
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Location: Malaysia
The game is programmed in Java (very nice, a game development company taking a nice cross-platform approach for once).
If you're looking for advice on learning C++, I would advise you to try learning PHP first - a lot of the syntax and functions are essentially the same, but you don't need a compiler and the error messages are much more verbose.
On the other hand, if you want to stick with plain C++, you could try the primer on www.cplusplus.net for a crash course in the basics of the language.
For more game-programming related resources, I highly recommend http://nehe.gamedev.net - an excellent site for learning OpenGL in C++.


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 Post subject:
PostPosted: Sun Nov 07, 2004 10:20 am 
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Just to correct a little: NeHe uses C in most of his tutorials :wink:

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 Post subject:
PostPosted: Sun Nov 07, 2004 2:27 pm 
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my advice:

try to learn first a "classic" language before starting with an object oriented language like C++. java, C#.

C is one of the well known "classic" languages.

You also might want to learn like modelling (like UML) and system analysis. It sounds boring but it will have huge benefits when you make large applications.


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 Post subject:
PostPosted: Sun Nov 07, 2004 2:39 pm 
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I'd say learn Java first before you never start learning C ;) You wouldn't start with assembler when you've got C, would you?

- elias


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 Post subject:
PostPosted: Sun Nov 07, 2004 5:02 pm 
Coolazz0 wrote:
I decided to Install C++ and Check out some free sources and just lok around to see what C++ is capable of.


No offense but this doesn't sound very smart. Every language which is capable of low level operations is capable to everything programmers creativity allows.


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 Post subject: What are you trying to do with the programme ?
PostPosted: Thu Nov 11, 2004 4:18 pm 
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Different languages are designed to be better at specific tasks, so no programming language can do everything simply.

As things get more complicated with more parts, there is more to go wrong.

So pick a language that is good at what you are trying to do.

Why did Oddlabs use java to create Tribal Trouble ? because Java can run on any operating system that has a java virtual machine, this is one of the things that java is good at.

Which means most of the same code can be used to work on different operating systems. So a lot more people can use your programme or play your game.


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 Post subject:
PostPosted: Sat Nov 13, 2004 4:35 pm 
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The same can be said of c++ with opengl.

Opengl is ported. Things that need ifdefs arround them are file managment, window managment and network.


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 Post subject:
PostPosted: Mon Nov 15, 2004 12:33 am 
Polleke wrote:
The same can be said of c++ with opengl.

Opengl is ported. Things that need ifdefs arround them are file managment, window managment and network.


It's not at all the same though. Your C++ Opengl app will still need to be rebuilt on each platform you wish to support. Plus, that file management, window management, and network stuff you're 'ifdeffing' is a great bit of extra work (unless you are using a third party lib to handle it for you).


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